|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules
|
GM Screen
<-
Return to All Rules
(
Group by Source
)
<-
Return to Consolidated Skills
All Rules in
Consolidated Skills
Skill Descriptions
Acrobatics (Dex; Armor Check Penalty)
Athletics (Str; Armor Check Penalty)
Finesse (Dex; Armor Check Penalty; Trained Only)
Influence (Cha)
Nature (Int; Trained Only)
Perception (Wis)
Performance (Cha)
Religion (Int; Trained Only)
Society (Int; Trained Only)
Spellcraft (Int; Trained Only)
Stealth (Dex; Armor Check Penalty)
Avoid Being Noticed
Survival (Wis)
Racial Bonuses
Class Skills
Altering Skill Bonuses
Altering Feats
Altering Traits
Special Class Rules
+
An entry marked with this has additional sections within it.
Stealth (Dex; Armor Check Penalty)
Source
Pathfinder Unchained pg. 65
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Functions
: Avoid being noticed.
Core Skills
: Stealth.
Avoid Being Noticed
Source
Pathfinder Unchained pg. 65
This use of Stealth functions as the
Stealth core skill
.
Action
: None, though using Stealth immediately after making a ranged attack is a move action.